

This time I stayed interested all the way through, both due to fights that had more twists to them-sometimes you get to bring your car and its mounted cannon, and often you can stealth into position, crouching behind cover before attacking with your character who has the Sneaky Shit skill for bonus damage-and also because the story held my attention. I know plenty of people loved it, but I found the second half a bit dull both because of combat that was a solved puzzle and quests that fizzled out. Still, the combat stayed interesting even as I got near the 50-hour mark, which I can't say of Wasteland 2. I kept the cat alive till the end of the game because I'm not a complete monster, but everyone else got left behind once I was sick of shepherding them. After a while I got sick of reviving them, and when the cyborg chicken died because a combat ended with her still bleeding and I couldn't get to her with a suture kit in time-there's no way to pause and issue commands outside of combat, which means a clumsy rush to heal any remaining status effects every time a fight ends-I just let her die. They'd charge in like headless chickens, even the ones who weren't actually chickens with metal skulls, inevitably running through patches of fire or radiation and needing to be healed.


My one beef with the battles is that my animal sidekicks, robots, and that one NPC who followed me for half the game but didn't speak English weren't under my control. I kept the cat alive till the end of the game because I'm not a complete monster. These precision strikes make clicking around to get an 88 percent chance to hit rather than an 85 a bit more varied and exciting. Other weapons have their own precision strikes, like rocket launchers gaining a radioactive bonus to damage somehow, transforming into nukes mid-flight. With most guns that means the option to target a body part, whether it's a headshot for bonus damage, a fuel tank for a chance to trigger an explosion, or a robot's CPU to turn them against their allies. Precision strikesīack to the combat: When characters attack their strike meter goes up, eventually letting them unleash a precision strike attack. At least there's a 'sell junk' button when you're trading to reduce some of the clutter.
WASTELAND 3 WALKTHROUGH MODS
There are filters, but utility items and cybernetic mods don't have their own categories so you'll have to scroll around to find them. Equipment sits in a bottomless shared pool rather than needing to be distributed individually, but that means in no time at all you'll have a proliferation of frozen ferrets, yellow snowballs, wigs from dead clowns, and other random trash that's confusing to sort through. Each of his three large adult children have sided with different bizarre factions, from Reagan worshippers to Hispanic murderclowns, and you're thrust into this political shitfight with only your wits, an AI car, a bunch of guns, and those three points you probably shouldn't have put in Toaster Repair.Īt least, most of the time it is. You're sent north to cut a deal with the prosperous local leader for supplies your home desperately needs, which means helping the Patriarch of Colorado Springs round up his rebellious offspring. The endless sand of Arizona and California has been traded for the endless snow of Colorado, with your characters as a squad of Desert Rangers who are way out of their depth.
WASTELAND 3 WALKTHROUGH CRACKED
That's one of the things that hasn't changed about Wasteland 3, which is still an RPG where malfunctioning toasters can be cracked open for sweet loot if you've got the Toaster Repair skill. The Wasteland games have always mixed grit with silliness, offsetting slavery and cannibalism with mutant killer bunnies and the like.
